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The estates are factions within the nation that influence domestic politics. Estates play an expanded role compared to vanilla EU4. All estates will now have a more open influence on your country, as well as their own interests. The effects they can have on your country can vary depending on their power, from issuing demands to giving bribes and gifts, as well as causing revolts and nasty modifiers, or replacing your government form with another. Although each estate has their own goals and interaction, there's one thing they all have in common:A drive to increase their own power.

NOTE:THIS FEATURE'S DEVELOPMENT IS UNFINISHED AND MAY BE ALTERED LATER

Intorduction Edit

InfluenceEdit

Estate influence is a measure of how much power the estate has over the nation's government. From time to time, you will get events regarding an Estate attempting to influence your ruler, which can be good, or bad. Their frequency depends on the relative power of that Estate compared to other Estates, which is based on two things:The amount of development they have influence over, and the amount of upper-class population they have influence over, the latter being more important.

LoyaltyEdit

Estate loyalty is a measure of how willing the estate is to aid in the nation's government. Unlike vanilla EU4, it is no longer automatically ticks up or down over time, and instead is either gained, lost or "spent" on goodies through events. If you play your cards right, you could end up building up a lot of good faith and loyalty among your estates, allowing you to "cash in" during troubled times when you really need them behind you. Aside from having their own treasuries, estates also have their own "monarch points," though specifically only one type. In the same waythat you can spend monarch points to pressure them to act in your interest, they spend monarch points on YOU to pressure you to act in their interests. If they are loyal, you can "spend loyalty" to get them to use these monarch points in your favor.

PrivilegesEdit

Estates will tend to demand more privileges when they have few and demand fewer privileges the more they have. They will also demand privileges more often the larger your country's population is, as greater distances and a more complex state make it easier for them to leverage their power and influence to gain special advantages.

CorruptionEdit

Every Estate will give you corruption depending on their autonomy and privileges. Thus, if you want to expand your country, you will have to accept that your Corruption will also grow the larger and more autonomy it has, and take measures to prevent high Corruption.

Estates Edit

Greater nobility Edit

"The Greater Nobles are feudal lords who are especially powerful and privileged. They are very organised and when strong enough, are able to exert their power quite effectively to bend the crown to their will. The Greater Nobles of a country tend to work as a unit when pushing their agenda. When powerful, they can act as a great boon when loyal and a severe impediment when disloyal."

Nobles possessing a great amount of influence in their provinces and country, predominately controlling mostly rural provinces where they have developed out of Lesser nobility. They will add +0.25 autonomy in every province where they are present. They appear when Lesser Nobles promote themselves, which is influenced by Autonomy, Lesser Noble wealth, and amount of their privileges. Their focus is exerting control in the matters of state, which means that they can easily be a thorn in the side to any ruler as much as they could be a great boon.

Lesser nobility Edit

"Lesser Nobles are feudal lords whose power and influence do not extend much beyond the borders of their minor fiefdoms. They are easily controlled, though if they grow in power, they can join the ranks of the Greater Nobles."

Nobles whose state in society does not allow them to constantly intervene in the matters of state. In a healthy country, they would generally be considered to outnumber the Greater Nobles. They will add +0.05 autonomy in provinces where they are present, and will mostly appear in rural provinces that are not eligible to be controlled by Greater nobility. Their focus is to improve their own status, which they will be trying to achieve by different means, from upgrading your provinces to requesting privileges, to attempting to upgrade themselves to Greater nobility by using their resources. In the end, they are much easier to control than Greater nobility, but also offer less benefits from cooperating with them

Burghers Edit

'"Burghers are the entrepreneurs, bankers, and powerful merchant families of urban environments. The principle concern of the Burghers is economic success, and it is this very economic success that they expect from their rulers, as well as what they wield as a weapon."

Urban city dwellers, ranging from traders to artisans and craftsmen. They will emerge to control any province which has a significant amount of Urban population compared to Rural. Unlike the nobility estates, they do not have a levy to speak of, and are more concerned about being able to make a profit without getting robbed than matters of state. Thus they will focus on improving their own provinces and requesting privileges from the state. Cooperating with them is likely to bring you benefits in terms of growing cities and allowing you to extract more from them, but making enemies among them will result in your economy being significantly hampered, as well as slowing the development of your state.

They will be particularly upset about wars where your country either attains a high war exhaustion, or those that lead to high Province Trauma, especially near cities.

Estate interactionsEdit

Greater Nobles PrivilegesEdit

The Greater Nobles are capable of accumulating the most privileges of any estate, many of which have far reaching consequences.

  • Ban Commoners from Officer Corps - Reserves the right for nobles to serve in the officer corps of your armies before commoners. Because this privilege overlooks whatever merit or military aptitude that commoners might have, it reduces army tradition gain and military tech gain.
  • Establish Ceremonial Officer Posts - Creates positions among your army's high ranking officers and general staff for untrained nobles who wish to have the prestige and esteem of high ranking military service, but who aren't necessarily qualified for the task.
  • Allow Relaxation of Estate Levy Obligations - Shrink estate responsibilities in providing manpower for their nation's armies.
  • Repeal of Yield Tax - Allows nobles to avoid some of the taxes that would normally be due when pertaining to rural and urban production.
  • Tax Exemption - Exempt nobles from paying taxes that would normally be due to the crown.
  • Exclude Commoners From Cabinet -
  • Generate New High Courtier Titles -
  • Establish Noble's Criminal Court -
  • Moderate Expansions of local autonomy for Greater Nobles -
  • Significant Expansions of local autonomy for Greater Nobles -

NotesEdit

  • In M&T 1.2x, the Estates function the same as in vanilla, and you won't have access to them unless you have the cossacks DLC.
  • In M&T 2.0, the Estates will be available to everyone regardless of whether they own the DLC or not, but these who have the DLC will be able to interact with them through the game interface rather than decision.

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