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Number of idea groups increase by 1 at the following administrative tech levels:

  • 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56

Administrative groupsEdit

AdministrativeEdit

# Name Effect
1 Currency standards Reduce Inflation cost -15%
2 Mercenary hiring Mercenary maintenance -10%
3 State organization State maintenance -20%
4 Martial Administration Land maintenance -5%
5 Fortification maintenance Fort maintenance -10%
6 Naval administration Naval maintenance -5%
7 Stable prices Yearly inflation -0.02
Bonus Yearly corruption -0.05

UnlocksEdit

Helps in unlocking the following idea groups:

Idea group Requirements
Empire 'Martial Administration' idea
Expansion 'Martial Administration' idea
Global Empire 'Martial Administration' idea
'Faster Colonists' idea from 'Exploration' idea group

AsceticismEdit

Religion must be Catholic,coptic,Orthodox,Gnostic,Hinduism,Vajrayana,Mahayana,Buddhism or Jain

# Name Effect
1 Charitable Work -20% Stability Increase Interval
2 Interfaith Dialogue Tolerance of Heretics +1.00
3 Religious Settlements Construction Cost -10%

Prestige per Development from Missionary +0.4

4 Monastic Diversity National Unrest -1.00

Missionaries +1

5 Missionary Work Missionary strength +1.0%

Missionary strength vs heretics +2.0%

6 Devotion Tolerance of the True Faith +1.00
7 Fraternities Production Efficiency +20%
Bonus - Diplomatic reputation +1

Rural Goods Produced Modifier +5.0%

BureaucracyEdit

# Name Effect
1 Collaboration Construction Time -20%

State Maintenance -10%

2 Adaptability Administrative Efficiency +10%
3 Citizen Service Core-Creation Cost -10%
4 Ethics Yearly Corruption -0.05
5 Civil Service Envoy Travel Time -20%

Number of States +2

6 Integration Max Promoted Cultures +1
7 Centralization Maximum Centralization +10
Bonus - Monthly Autonomy Change -0.10

EconomicEdit

# Name Effect
1 Trade Councils Trade Efficiency +10%

Trade Range +25%

2 Tax Agency National Tax Modifier +10%
3 Secure Trade Routes Construction Cost -5%

Provincial Trade Power Modifier +10%

4 Real Economy Reduce Inflation Cost -15%
5 Production Rights Urban Production power +10%

Urban prodcution skill +10%

Goods Produced Modifier +10%

6 National Bank Interest per Annum -1.00
7 Smithian Economy Production Efficiency +20%
Bonus Yearly Inflation Reduction +0.02

Unlocks Edit

Helps in unlocking the following idea groups:

Engineering

EmpireEdit

Unlocked by administrative ideas

# Name Effect
1 Punish the Rebel Harsh Treatment Cost -5%
2 Greatness Yearly Prestige +0.2
3 Imperial Governors Monthly Autonomy -0.05
4 Magistrate Administrative Efficiency +10%
5 Bureau of the Interior Number of states +2
6 Ministry of War Aggressive Expansion Impact -5%

Province War Score Cost -5%

7 I Am the Emperor! Claim Duration +15%

Maximum Centralization +10

Bonus - Income from Vassals +5%

Vassal Force Limit Contribution +25%

EngineeringEdit

Unlocked by Economic ideas

# Name Effect
1 Organized construction Construction time -30%
2 Improved gunpowder Artillery damage from back row +15%
3 Naval construction Ship durability +5%
4 Multi-Role artillery Siege ability +10%
5 Pioneer corps Settler chance +2.5%
6 Unified construction plans Construction cost -20%

Developed building cost -5%

7 Systemized manufactoring methods Urban Production power +10%

Urban production skill +15%

Bonus Fort maintenance -5% fort defense +20%

ExpansionEdit

# Name Effect
1 Local Scouts - Automatically discover adjacent when a colony is built

Yearly Prestige +0.05

2 Colonists Colonist +2
3 Private Colony Charters Settler chance + 2.5%
4 Faster Colonists Colonial range + 20%

Global settler increase +4

5 Intrepid Mariners Sailor recovery speed +5%
6 Tough Colonists Land attirition -5%
7 Bring Civilisation - Can fabricate claims overseas in trade company regions
Bonus Prestige decay -0.5%

Core-creation cost -10%

(Patch 2.01)

Global EmpireEdit

Unlocked by Administrative and Expansion ideas

# Name Effect
1 Exotic Goods Provincial Trade Power Modifier +5%
2 Colonial Race Colonists +2
3 Small World Number of States +2
4 National Arsenal Colonial Range +30%

Ship Durability +5%

5 Viceroys Global Tariffs +10%
6 Colonial Threats Can fabricate claim overseas in Trade company reagion.
7 Promise of the New World Sailor recovery speed +5%
Bonus Settler chance +2.5%

Global Settler Increase +5%

HumanistEdit

# Name Effect
1 Many Paths Idea Cost -5%
2 Local Traditions National Unrest -2

National Tax Modifier +5%

3 Indirect Rule Years of separatism -10
4 Cultural Ties Max Promoted Cultures +1
5 Humanist Ecumenism Tolerance of Heretics +1
6 Benevolent Tolerance Max Promoted Cultures +1
7 Religious Relativism Tolerance of Hethens +1
Bonus
Religious Unity +10%

InnovativeEdit

Unlocked by tech 20

# Name Effect
1 Emancipation National Tax modifier +5%
2 Optimism Idea cost -10%
3 Abolished serfdom Yearly navy tradition decay -0.5%
4 Scientific revolution Institution embracement cost - 10%
5 Formalized officer corps Yearly army tradition decay - 0.5%
6 Dynamic court Advisor cost - 10%

available advisors +1

7 Free subjects Goods produced modifier +5%

Urban Production skill +25%

Bonus Technology cost -10%

Popular ReligionEdit

# Name Effect
1 Religious art Prestige per development from conversion +0.50

Global art power +10%

2 Evangelism Missionaries +1
3 Reliquaries Devotion +0.20

Horde unity/Legitimacy/Republican tradition + 0.10

4 Pilgrimage Tolerance of the true faith +1
5 Flexible theology Tolerance of heathens +1
6 Faith healing Global unrest -2.0
7 Messiahs Monthly war exhaustion -0.01
Bonus Religious unity +15%

Prophecy Edit

Religion may not be Catholic,coptic,Orthodox,Gnostic,Hinduism,Vajrayana,Mahayana,Buddhism or Jain

# Name Effect
1 Grand ceremony Yearly prestige +0.5

Prestige per development from conversion +0.20

2 Prophecy Tolerance of the true faith +1
3 Divince intercessions Legitimacy/Horde unity/Devotion +0.20

Republican tradition +0.10

4 Holy warriors Manpower recovery speed +5%
5 Augury Leaders without upkeep +1

Land morale +5.0%

6 Sacrifices Global unrest -1.00

Missionaries +1

7 Monuments Prestige decay -0.5%

Global art power +5%

Bonus Institution spread in true faith Provinces +10%

Interest per annum -1

ScholasticismEdit

TheologyEdit

Diplomatic groupsEdit

AristocracyEdit

Requirements Edit

Government must be: Monarchy, Theocracy, Theocratic order, Papal government or Noble republic

May not have Plutocratic ideas

Ideas Edit

# Name Effect
1 Noble Knights Calvary combat ability +5.0%
2 Local Nobility Vassal income +5.0%
3 Serfdom National unrest -1
4 Noble Officers +1 Land leader shock
5 International Nobility +1 Dipolmat
6 Noble Resilience Monthly war exhaustion -0.01
7 Military Traditions Military tech cost -5.0%
Bonus - +1 Extra leader

CultureEdit

# Name Effect
1 Luxury Tax National Tax Modifier +5%
2 Court of Novelties Global Institution Spread +15%
3 Patron of the Arts Yearly Legitimacy +0.20

Glodabl art power +15%

4 Scientific Encouragement Idea Cost -10%
5 Educated Ruler Tech Cost -5%
6 Educated Court Advisor Cost -10%

Possible Advisors +1

7 Open Mind Institution Embracement Cost -10%
Bonus - Yearly Prestige +0.20

Prestige Decay -0.5%

Edit

DiplomaticEdit

# Name Effect
1 Flexible negotiations Unjustified demands -20%
2 War cabinet Monthly war exhaustion -0.01
3 Diplomatic corps Improve relations +20%

Cost to fabricate claims -5%

4 Influential diplomats Diplomatic reputation +1

Claim duration +5%

5 Foreign embassies Diplomatic relations +2
6 Department of foreign affairs Diplomats +1
7 Benevolence Lowered impact on stability from diplomatic actions

Diplomatic annexation cost -10%

Bonus Province war score cost

EminenceEdit

# Name Effect
1 Diplomatic cover Covert actions relations impact -25%
2 Experienced diplomats Diplomatic reputation +1
3 Friendly relations Improve relations +30%

Core creation cost -5%

4 Imperial ambitions Yearly prestige +0.15

Prestige decay -0.5

5 Fair cause Aggressive expansion -10%

Diplomatic annexation cost -10%

6 Additional diplomats Diplomats +1
7 Additional relations Diplomatic relations +2
Bonus Province war score cost -10%

EspionageEdit

# Name Effect
1 Subtle recruitment Covert action relation impact -25%
2 Additional loyalists recruitment Liberty desire in subjects -10%
3 Claim fabrication Cost to fabricate claims -15%

Claim duration +5%

4 Agent training Diplomats +1
5 False flag operation Aggressive expansion -10%
6 Informants Harsh treatment cost -10%
7 Counterespionage Foreign spy detection +20%
Bonus Spy network construction +20%

Rebel support efficiency +50%

Exploration Edit

# Name Effect
1 Quest for the New World Allows recruitment of explorers and conquistadors
2 Naval Expeditions Naval attrition -25%
3 Colonial Ventures 2 colonists

Settler chance +1.2%

4 Global Empire Can claim provinces if overseas to their overlord or colonial nations.

Claim duration +5%

5 Exploration Navy Naval force limit modifier +10%

Ship durability +5%

6 Overseas Exploration Colonial range +40%
7 Land of Opportunity +4 Global settler increase
Bonus Can claim any province in colonial regions

Edit

Free TradeEdit

# Name Effect
1 Aggressive Traders Ship Trade Power +5%

Justify Trade Conflict -30%

2 Web of Trade Contracts Global Trade Power +5%

Trade Range +30%

3 Exchange of Customs Diplomatic Relations +1

Global Institution Spread +5%

4 Joint Stock Companies Provincial Trade Power +10%

Placed Merchant Power +10%

5 Supply Meets Demand Inflation Reduction -0.02

Production Efficiency +10%

6 Oversea Merchants Merchants +1
7 Targeted Imports Foreign Trade Power +20%
Bonus Merchants +1

Trade Efficiency +5%

Mercantilism Edit

# Name Effect
1 Protectionism Embargo Efficiency +20%

Ship Trade Power +5%

2 Trade Practice Regulations Global Tariffs +10%
3 Market Day Domestic Trade Power +10%
4 Subsidized Economy Trade Goods Size Modifier +5%
5 Controlled Fairs Global Own Trade Power +20%
6 Economic Advisor Merchants +1

Placed Merchant Power +20%

7 Staple Right Global Trade Power +5%

Trade Efficiency +5%

Bonus Embracement Cost -5%

Merchants +1

InfluenceEdit

# Name Effect
1 Integrated elites Liberty desire -5%
2 Influence beyond our borders Diplomats +1
3 State Propaganda Unjustified demands -15%

Global art power +10%

4 Marcher lords Vassal forcelimit contribution +25%
5 Diplomatic Influence Diplomatic relations +1
6 Tribute system Income from vassals +10%
7 The art of influence Global spy detection +5%

Spy network construction +5%

Bonus Diplomatic reputation +2

Merchant MarineEdit

PlutocracyEdit

Representative Edit

# Name Effect
1 Bill of rights National unrest -2

Claim duration +5%

2 Honour culture Yearly corruption -0.05
3 Self governance State maintenance -20%

Yearly prestige +0.05

4 Free assembly Years of separatism -15

States +2

5 Right of petition Yearly legitimacy +0.1
6 Diversity Max promoted cultures +1
7 Representation Possible advisors +1

Stability increase interval -20%

Bonus Provincial trade power modifier

TradeEdit

# Name Effect
1 National trade policy Trade efficiency +10%
2 Shrewd commerce practices Global trade power+10%
3 Merchant adventures Trade range +30%

Ship trade power propagation +5%

4 Free trade Merchants +1
5 Trade manipulation Provincial trade power modifier +10%
6 Additional merchants Merchants +1
7 Fast negotiations Global trade power +5%
Bonus Merchants +1

Merchant trade power +0.3

Military groupsEdit

Grand ArmyEdit

# Name Effect
1 Organized recruitment Recruitment time -10%
2 Big army small cost Land maintenance -5%
3 Military enthusiasm Manpower +5%
4 military dignity Manpower recovery speed +5%
5 Quick reinforcements Reinforce speed +5%
6 Swarm tactics Land force limit +5%
7 Grand army Reinforce cost -5%
Bonus Regiment cost -5%

Grand FleetEdit

LeadershipEdit

LogisticEdit

MercenaryEdit

NavalEdit

Naval LeadershipEdit

Naval QualityEdit

Professional ArmyEdit

# Name Effect
1 Sieging troops Siege ability +5%
2 Military treaties Land attrition -5%
3 Formal military education Yearly army tradition decay -0.5%

Prestige from land battles +25%

4 War veterans Morale of armies +10%
5 Military reserve force Recruitment time -10%

Reinforce speed +5%

6 Conscription lists Manpower recovery speed +5%
7 Cannon support Artillery damage from back row +10%
Bonus Discipline +2.5%

QualityEdit

# Name Effect
1 War College Leaders without Upkeep +1
2 Victorious Army Yearly Army Tradition Decay -0.5%
3 Military Drill Morale of Armies +5.0%
4 Massed Battery Artillery Combat Ability +10%
5 Our Walls will not Fall Fort Defense +10%
6 Finest of Horses Cavalry Combat Ability +10%
7 Quality Education Recover Army Morale Speed +4.0%
Bonus - Infantry Combat Ability +10%

QuantityEdit

# Name Effect
1 Manufactured Uniforms Infantry Cost -5.0%
2 Enforced Service Land Maintanance -5.0%
3 Military Horse Breeding Cavalry Cost -5.0%
4 Levée en Masse Possible Advisors +1

Possible Condottieri -50%

5 Standarised Calibres Artillery Cost -5.0%
6 Military Parades Land Force Limit Modifier +10%
7 Victory Behind Numbers Reinforce Speed +10.0%
Bonus - National Manpower Modifier +15%

Standing ArmyEdit

# Name Effect
1 Forced conscription National manpower +5%

Prestige from land battles +25%

2 battlefield commision Army tradition from battles +100%
3 Faith in victory Recruitment time -10%

Leaders without upkeep +1

4 National enthusiasm Land force limit modifier +10%
5 National conscripts Yearly army tradition decay -0.5%
6 Levy system Manpower recovery speed +5%
7 Expanded supply trains Land attrition -5%
Bonus Reinforce speed +15%

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