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Idea groups

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I have heard that idea groups are getting reformed in M&T 2.0. Because of that, please don't expand this article.

Number of idea groups increase by 1 at the following administrative tech levels:

  • 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56

Administrative groupsEdit

AdministrativeEdit

PrerequisitesEdit

No prerequisite idea groups

Idea groupEdit

# Name Effect
1 Adaptability -15% Core-creation cost
2 Debt and Loans -2 Interest per annum
3 Extra Advisors +1 Possible advisor
4 Martial Administration +2 Number of states
5 Centralization -0.06 Monthly autonomy change
6 Civil Servants +2 Number of states
7 Corvee -5% Development cost
Bonus - -5% Yearly corruption

UnlocksEdit

Helps in unlocking the following idea groups:

Idea group Requirements
Empire 'Martial Administration' idea
Expansion 'Martial Administration' idea
Global Empire 'Martial Administration' idea
'Faster Colonists' idea from 'Exploration' idea group

AsceticismEdit

CeremonyEdit

EconomicEdit

EmpireEdit

EngineeringEdit

ExpansionEdit

Global EmpireEdit

HumanistEdit

InnovativenessEdit

Popular ReligionEdit

ScholasticismEdit

TheologyEdit

Diplomatic groupsEdit

AristocracyEdit

CultureEdit

DemocracyEdit

DiplomaticEdit

EminenceEdit

EspionageEdit

ExplorationEdit

Free TradeEdit

InfluenceEdit

Merchant MarineEdit

PlutocracyEdit

TradeEdit

Military groupsEdit

Grand ArmyEdit

Grand FleetEdit

LeadershipEdit

LogisticEdit

MercantilismEdit

MercenaryEdit

NavalEdit

Naval LeadershipEdit

Naval QualityEdit

Professional ArmyEdit

QualityEdit

QuantityEdit

Standing ArmyEdit

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