I have heard that idea groups are getting reformed in M&T 2.0. Because of that, please don't expand this article.
Number of idea groups increase by 1 at the following administrative tech levels:
- 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56
Administrative groups
Administrative
Prerequisites
No prerequisite idea groups
Idea group
# | Name | Effect |
---|---|---|
1 | Currency Standards | -15% Reduce Inflation Cost |
2 | Mercenary Hiring | -10% Mercenary Maintenance |
3 | State Organization | -20% State Maintenance |
4 | Army Administration | -5% Land Maintenance Modifier |
5 | Fortification Maintenance | -10% Fort Maintenance |
6 | Naval Administration | -5% Naval Maintenance Modifier |
7 | Stable Prices | +0.02 Yearly Inflation Reduction |
Bonus | - | -0.05 Yearly Corrption |
Unlocks
Helps in unlocking the following idea groups:
Idea group | Requirements |
---|---|
Empire | 'Martial Administration' idea |
Expansion | 'Martial Administration' idea |
Global Empire | 'Martial Administration' idea |
'Faster Colonists' idea from 'Exploration' idea group |
Asceticism
# | Name | Effect |
---|---|---|
1 | Charitable Work | -20% Stability Increase Interval |
2 | Interfaith Dialogue | Tolerance of Heretics +1.00 |
3 | Religious Settlements | Construction Cost -10%
Prestige per Development from Missionary +0.4 |
4 | Monastic Diversity | National Unrest -1.00
Missionaries +1 |
5 | Missionary Work | Missionary strength +1.0%
Missionary strength vs heretics +2.0% |
6 | Devotion | Tolerance of the True Faith +1.00 |
7 | Fraternities | Production Efficiency |
Bonus | - | Diplomatic reputation +1
Rural Goods Produced Modifier +5.0% |
Bureaucracy
# | Name | Effect |
---|---|---|
1 | Collaboration | Construction Time -20%
State Maintenance -10% |
2 | Adaptability | Administrative Efficiency +10% |
3 | Citizen Service | Core-Creation Cost -10% |
4 | Ethics | Yearly Corruption -0.05 |
5 | Civil Service | Envoy Travel Time -20%
Number of States +2 |
6 | Integration | Max Promoted Cultures +1 |
7 | Centralization | Maximum Centralization +10 |
Bonus | - | Monthly Autonomy Change -0.10 |
Economic
# | Name | Effect |
---|---|---|
1 | Trade Councils | Trade Efficiency +10%
Trade Range +25% |
2 | Tax Agency | National Tax Modifier +10% |
3 | Secure Trade Routes | Construction Cost -5%
Provincial Trade Power Modifier +10% |
4 | Real Economy | Reduce Inflation Cost -15% |
5 | Production Rights | Rural Goods Produced Modifier +10% |
6 | National Bank | Interest per Annum -1.00 |
7 | Smithian Economy | Production Efficiency +20% |
Bonus | Yearly Inflation Reduction +0.02 |
Unlocks
Helps in unlocking the following idea groups:
Engineering
Empire
Unlocked by administrative ideas
# | Name | Effect |
---|---|---|
1 | Punish the Rebel | Harsh Treatment Cost -5% |
2 | Greatness | Yearly Prestige +0.2 |
3 | Imperial Governors | Monthly Autonomy -0.05 |
4 | Magistrate | Administrative Efficiency +10% |
5 | Bureau of the Interior | Number of states +2 |
6 | Ministry of War | Aggressive Expansion Impact -5%
Province War Score Cost -5% |
7 | I Am the Emperor! | Claim Duration +15%
Maximum Centralization +10 |
Bonus | - | Income from Vassals +5%
Vassal Force Limit Contribution +25% |
Engineering
Unlocked by Economic ideas
# | Name | Effect |
---|---|---|
1 | Organized construction | Construction time -30% |
2 | Improved gunpowder | Artillery damage from back row +15% |
3 | Naval construction | Ship durability +5% |
4 | Multi-Role artillery | Siege ability +10% |
5 | Pioneer corps | Settler chance +2.5% |
6 | Unified construction plans | Construction cost -20%
Developed building cost -5% |
7 | New fortification techniques | Attrition for enemies +1 |
Bonus | Fort maintenance -5% fort defense +20% |
Expansion
# | Name | Effect |
---|---|---|
1 | Local Scouts | - Automatically discover adjacent when a colony is built
Yearly Prestige +0.05 |
2 | Colonists | Colonist +2 |
3 | Private Colony Charters | Settler chance + 2.5% |
4 | Faster Colonists | Colonial range + 20%
Global settler increase +4 |
5 | Intrepid Mariners | Sailor recovery speed +5% |
6 | Tough Colonists | Land attirition -5% |
7 | Bring Civilisation | - Can fabricate claims overseas in trade company regions |
Bonus | Prestige decay -0.5%
Core-creation cost -10% |
(Patch 2.01)
Global Empire
Humanist
Innovative
Unlocked by tech 20
# | Name | Effect |
---|---|---|
1 | Emancipation | National Tax modifier +5% |
2 | Optimism | Idea cost -10% |
3 | Abolished serfdom | Yearly navy tradition decay -0.5% |
4 | Scientific revolution | Institution embracement cost - 10% |
5 | Formalized officer corps | Yearly army tradition decay - 0.5% |
6 | Dynamic court | Advisor cost - 10%
available advisors +1 |
7 | Free subjects | Rural goods produced modifier +5% |
Bonus | Technology cost -10% |
Popular Religion
Scholasticism
Theology
Diplomatic groups
Aristocracy
# | Name | Effect |
---|---|---|
1 | Noble Knights | Calvary combat ability +5.0% |
2 | Local Nobility | Vassal income +5.0% |
3 | Serfdom | National unrest -1 |
4 | Noble Officers | +1 Land leader shock |
5 | International Nobility | +1 Dipolmat |
6 | Noble Resilience | Monthly war exhaustion -0.01 |
7 | Military Traditions | Military tech cost -5.0% |
Bonus | - | +1 Extra leader |
Culture
# | Name | Effect |
---|---|---|
1 | Luxury Tax | National Tax Modifier +5% |
2 | Court of Novelties | Global Institution Spread +15% |
3 | Patron of the Arts | Yearly Legitimacy +0.20 |
4 | Scientific Encouragement | Idea Cost -10% |
5 | Educated Ruler | Tech Cost -5% |
6 | Educated Court | Advisor Cost -10%
Possible Advisors +1 |
7 | Open Mind | Institution Embracement Cost -10% |
Bonus | - | Yearly Prestige +0.20
Prestige Decay -0.5% |
Democracy
Diplomatic
# | Name | Effect |
---|---|---|
1 | Flexible negotiations | Unjustified demands -20% |
2 | War cabinet | Monthly war exhaustion -0.01 |
3 | Diplomatic corps | Improve relations +20%
Cost to fabricate claims -5% |
4 | Influential diplomats | Diplomatic reputation +1
Claim duration +5% |
5 | Foreign embassies | Diplomatic relations +2 |
6 | Department of foreign affairs | Diplomats +1 |
7 | Benevolence | Lowered impact on stability from diplomatic actions
Diplomatic annexation cost -10% |
Bonus | Province war score cost |
Eminence
# | Name | Effect |
---|---|---|
1 | Diplomatic cover | Covert actions relations impact -25% |
2 | Experienced diplomats | Diplomatic reputation +1 |
3 | Friendly relations | Improve relations +30%
Core creation cost -5% |
4 | Imperial ambitions | Yearly prestige +0.15
Prestige decay -0.5 |
5 | Fair cause | Aggressive expansion -10%
Diplomatic annexation cost -10% |
6 | Additional diplomats | Diplomats +1 |
7 | Additional relations | Diplomatic relations +2 |
Bonus | Province war score cost -10% |
Espionage
# | Name | Effect |
---|---|---|
1 | Subtle recruitment | Covert action relation impact -25% |
2 | Additional loyalists recruitment | Liberty desire in subjects -10% |
3 | Claim fabrication | Cost to fabricate claims -15%
Claim duration +5% |
4 | Agent training | Diplomats +1 |
5 | False flag operation | Aggressive expansion -10% |
6 | Informants | Harsh treatment cost -10% |
7 | Counterespionage | Foreign spy detection +20% |
Bonus | Spy network construction +20%
Rebel support efficiency +50% |
Exploration
# | Name | Effect |
---|---|---|
1 | Quest for the New World | Allows recruitment of explorers and conquistadors |
2 | Naval Expeditions | Naval attrition -25% |
3 | Colonial Ventures | 2 colonists
Settler chance +1.2% |
4 | Global Empire | Can claim provinces if overseas to their overlord or colonial nations.
Claim duration +5% |
5 | Exploration Navy | Naval force limit modifier +10%
Ship durability +5% |
6 | Overseas Exploration | Colonial range +40% |
7 | Land of Opportunity | +4 Global settler increase |
Bonus | Can claim any province in colonial regions |
Free Trade
Influence
Merchant Marine
Plutocracy
Representative
# | Name | Effect |
---|---|---|
1 | Bill of rights | National unrest -2
Claim duration +5% |
2 | Honour culture | Yearly corruption -0.05 |
3 | Self governance | State maintenance -20%
Yearly prestige +0.05 |
4 | Free assembly | Years of separatism -15
States +2 |
5 | Right of petition | Yearly legitimacy +0.1 |
6 | Diversity | Max promoted cultures +1 |
7 | Representation | Possible advisors +1
Stability increase interval -20% |
Bonus | Provincial trade power modifier |
Trade
# | Name | Effect |
---|---|---|
1 | National trade policy | Trade efficiency +10% |
2 | Shrewd commerce practices | Global trade power+10% |
3 | Merchant adventures | Trade range +30%
Ship trade power propagation +5% |
4 | Free trade | Merchants +1 |
5 | Trade manipulation | Provincial trade power modifier +10% |
6 | Additional merchants | Merchants +1 |
7 | Fast negotiations | Global trade power +5% |
Bonus | Merchants +1
Merchant trade power +0.3 |
Military groups
Grand Army
# | Name | Effect |
---|---|---|
1 | Organized recruitment | Recruitment time -10% |
2 | Big army small cost | Land maintenance -5% |
3 | Military enthusiasm | Manpower +5% |
4 | military dignity | Manpower recovery speed +5% |
5 | Quick reinforcements | Reinforce speed +5% |
6 | Swarm tactics | Land force limit +5% |
7 | Grand army | Reinforce cost -5% |
Bonus | Regiment cost -5% |
Grand Fleet
Leadership
Logistic
Mercantilism
Mercenary
Professional Army
# | Name | Effect |
---|---|---|
1 | Sieging troops | Siege ability +5% |
2 | Military treaties | Land attrition -5% |
3 | Formal military education | Yearly army tradition decay -0.5%
Prestige from land battles +25% |
4 | War veterans | Morale of armies +10% |
5 | Military reserve force | Recruitment time -10%
Reinforce speed +5% |
6 | Conscription lists | Manpower recovery speed +5% |
7 | Cannon support | Artillery damage from back row +10% |
Bonus | Discipline +2.5% |
Quality
# | Name | Effect |
---|---|---|
1 | War College | Leaders without Upkeep +1 |
2 | Victorious Army | Yearly Army Tradition Decay -0.5% |
3 | Military Drill | Morale of Armies +5.0% |
4 | Massed Battery | Artillery Combat Ability +10% |
5 | Our Walls will not Fall | Fort Defense +10% |
6 | Finest of Horses | Cavalry Combat Ability +10% |
7 | Quality Education | Recover Army Morale Speed +4.0% |
Bonus | - | Infantry Combat Ability +10% |
Quantity
# | Name | Effect |
---|---|---|
1 | Manufactured Uniforms | Infantry Cost -5.0% |
2 | Enforced Service | Land Maintanance -5.0% |
3 | Military Horse Breeding | Cavalry Cost -5.0% |
4 | Levée en Masse | Possible Advisors +1
Possible Condottieri -50% |
5 | Standarised Calibres | Artillery Cost -5.0% |
6 | Military Parades | Land Force Limit Modifier +10% |
7 | Victory Behind Numbers | Reinforce Speed +10.0% |
Bonus | - | National Manpower Modifier +15% |
Standing Army
# | Name | Effect |
---|---|---|
1 | Forced conscription | National manpower +5%
Prestige from land battles +25% |
2 | battlefield commision | Army tradition from battles +100% |
3 | Faith in victory | Recruitment time -10%
Leaders without upkeep +1 |
4 | National enthusiasm | Land force limit modifier +10% |
5 | National conscripts | Yearly army tradition decay -0.5% |
6 | Levy system | Manpower recovery speed +5% |
7 | Expanded supply trains | Land attrition -5% |
Bonus | Reinforce speed +15% |