Provinces are looted once in a war, upon a successful siege or occupation. They then have a "Province Looted" modifier that prevents further looting until the owner is at peace. Provinces are also looted when they are occupied by rebels.
The country that controls the province does the looting. This means that vassals, which automatically transfer occupation to the overlord, let the overlord loot provinces they occupy. AI allies need some time to transfer occupation of unwanted provinces to the warleader though, so they still get their own loot.
The amount of loot taken is a percentage of the total urban/rural wealth in the province, that is fluid wealth (province modifier) plus infrastructure value (buildings).
|Urban loot||Chance||Rural loot||Chance||Urban deaths||Rural deaths||Chance|
All four of these chances are calculated individually and affected by the following multipliers:
|Controller's looting amount modifier||between 0% and 200%|
|Province controlled by tribals||75%|
|Same culture group||90%|
|Same religion group||90%|
|Is core of controller||75%|
|Is claim of controller||85%|
E.g. a province in the same culture group and with the same religion will only receive 65% of the damage.
Looting will give the province loot fatigue according to the damage done, which reduces looting damage for the next few years.
40% of the damage done is multiplied with the country's looting modifier again and then added to the carried loot amount, visible in the loot decision. Carried loot is automatically carted home at a regular speed. If your armies carry too much loot, they will become overburdened and receive negative war modifiers that increase as they carry more.
Looting policy Edit
Upon entering a war, an event happens shortly thereafter for every participant that gives them the option to choose their Looting Policy, which lasts until the country is at peace again. The options and their respective effects are as follows:
|Land Morale||Monthly War Exhaustion||Discipline||Siege Ability||Loot Amount|
|Let them loot||N/A|
|Penalties for not looting||+15%||-0.06||-6%||-30%||+60%|
|Loot, Burn, Devastate||+15%||-0.08||-6%||-30%||+80%|
|Build Skull Pyramids||+20%||-0.10||-6%||-30%||+100%|
"Penalties for not looting" requires a Mil 6 skill ruler, a Mil 3+ skill ruler as Tribals or being Nomads
"Loot, Burn, Devastate" requires a Mil 4+ ruler for Nomads
"Build Skull Pyramids" requires a Mil 6 ruler for Nomads, e.g. Timur
Loot Burden modifiersEdit