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Outline by Cmushi Edit

  • Religions in the mod
Group

Religion

Usual Location Appears Head Special Mechanics Country modifiers
Christian Calixtine/

Hussite

Bohemia, England 14-15c Yes -10% admin tech cost

+0.5 yearly legitimacy

+0.25 yearly republican tradition

+0.25 yearly horde unity

+1 yearly devotion

+10% land morale

-10% global tax

Catholic Western Europe, European colonies Start Yes: Archbishop [1] Holy Lands (Jerusalem)

Crusades

Papal Influence

College of Cardinals

Reform Desire

+1% global missionary strength

+1 diplomatic relations

+1 possible advisor

+2 max promototed cultures

+2 yearly interest

+5% admin tech cost

Chaldean Iraq, Persia, India Minorities Yes Holy Lands (Ctesiphon) +1% global missionary strength

+25% improve relations

+1 tolerance of heathens

+0.5 yearly legitimacy

+0.25 yearly republican tradition

+0.25 yearly horde unity

+1 yearly devotion

Dualist/

Gnostic

Bulgaria, Serbia Minorities Yes Church Aspects (by event, needs improvement) +1% global missionary strength

+1 tolerance of heretics

-1 global unrest

+1 diplomatic reputation

-5% admin tech cost

-0.5 yearly army tradition

Miaphysite/

Coptic

Ethiopia, Armenia, Syria Start Yes: Catholicos [2] Holy Lands (Catholicates) +1% global missionary strength

+0.5 yearly legitimacy

+0.25 yearly republican tradition

+0.25 yearly horde unity

+1 yearly devotion

+25% improve relations

+1 tolerance of heretics

Orthodox Eastern Europe, Anatolia Start

Yes: Patriarch/ Metropolitan [2]

Holy Lands (Patriarchates) +1% global missionary strength

+0.5 yearly prestige

+0.5 yearly legitimacy

+0.25 yearly republican tradition

+0.25 yearly horde unity

+1 yearly devotion

-0.025 monthly global autonomy change

Protestant Northern Europe 16c Yes Church Aspects (via event) +1% global missionary strength

+2.5% production efficiency

-0.05 monthly global autonomy change

+0.5 yearly legitimacy

+0.25 yearly republican tradition

+0.25 yearly horde unity

+1 yearly devotion

-5% idea cost

-5% tech cost

-1 tolerance of the true faith

Reformed Northern Europe 16c Only theocracies Church Aspects (via event) +1 merchants

+5% land morale

+1 tolerance of the true faith

-1 tolerance of heretics

-5% religious unity

Judaic Jewish Semien (Ethiopia) Start Yes +1 possible advisor

-2 yearly interest

+1 merchant

+10% trade efficiency

-1 diplomatic reputation

Muslim Druze Syria Minorities Only theocracies -1% global missionary strength

+2 tolerance of heretics

+2 tolerance of heathens

+10% land morale

-1 yearly prestige

Ibadi Oman Start Yes: Imam +100% chance of new heir

+1 tolerance of heathens

+1 tolerance of heretics

-10% fort maintenance

+25% hostile core-creation cost on us

-1 diplomatic relations

Shi'ite Yemen, Persia Start/15c Yes: Imam Holy Lands

Dhimmi System

+1% global missionary strength vs heretics

+100% chance of new heir

+10% land morale

Sunni Middle East, North Africa, Central Asia, India, Indonesia Start Possible: Sheikh-ul-Islam/Caliph [3] Holy Lands

Dhimmi System

+1% global missionary strength

+100% chance of new heir

+1 tolerance of the true faith

+1 tolerance of heretics

+10% trade steering

-0.25 yearly legitimacy

-0.5 yearly republican tradition

-0.1 yearly horde unity

-0.1 yearly devotion

Wahhabi Arabia 18c Yes +1% global missionary strength

+1% global missionary strength vs heretics

+1 tolerance of the true faith

+15% land morale

+0.5 yearly legitimacy

+0.25 yearly republican tradition

+0.25 yearly horde unity

+1 yearly devotion

+100% chance of new heir

-1 tolerance of heathens

-1 tolerance of heretics

+10% admin tech cost

Dharmic Hindu India, Indonesia Start Yes: High Priest Caste System +1 tolerance of heretics

+2 max promoted cultures

+0.5 yearly legitimacy

-15% advisor costs

-1 possible advisor

Jain India Minorities Yes: High Priest +0.5% global missionary strength

-10% idea cost

+10% trade efficiency

+1 tolerance of heathens

+1 tolerance of heretics

-5% national manpower modifier

Sikh Punjab (India) 16c Possible: Gurus [4] +1 yearly army tradition

+10% land morale

+1 tolerance of heathens

+1 tolerance of heretics

-0.25 yearly legitimacy

Zoroastrian Persia, Gujarat (India) Minorities Yes +0.5 yearly legitimacy

+0.25 yearly republican tradition

+0.25 yearly horde unity

+1 yearly devotion

+0.5 yearly prestige

+5% global tax

-10% advisor costs

+5% admin tech cost

Taoic Confucian China, Korea Start Yes: Minister of Rites Tolerance System -1% global missionary strength

+1 tolerance of heretics

+1 tolerance of heathens

+1 possible advisor

-25% advisor costs

-1 global unrest

-10& AE impact

+25% improve relations

-0.25 yearly legitimacy

-0.5 yearly republican tradition

-0.5 yearly horde unity

-0.1 yearly devotion

-1 tolerance of the true faith

Mahayana Japan, Vietnam, Korea Start Yes [2] +1 tolerance of heretics

+1 tolerance of heathens

+0.5 yearly prestige

-10% idea cost

+1 leader without upkeep

+0.05 monthly global autonomy change

Theravada Southeast Asia, Sri Lanka Start Only theocracies +1% global missionary strength

+1 yearly prestige

+1 tolerance of heretics

+2 tolerance of heathens

-20% mercenary cost

+5 years of seperatism

Vajrayana Tibet, Central Asia Start Yes [2] +0.5 yearly legitimacy

+0.25 yearly republican tradition

+0.25 yearly horde unity

+1 yearly devotion

+1 tolerance of heretics

-1 global unrest

-5% national manpower modifier

New World Pagan Inti Incas (Peru) Start Yes: High Priest Syncretism

Religious Reforms

+2% global missionary strength vs heretics

+1 tolerance of heretics

+1 tolerance of heathens

-5 years of seperatism

-1 diplomatic relations

+5% local missionary strength

Mayan/

Mesoamerican religion

Mayas (Mexico) Start Yes: High Priest Syncretism

Religious Reforms

+2% global missionary strength vs heretics

+1 yearly prestige

+100% enemy core-creation cost on us

+5% local missionary strength

Native American Spiritualist North America Start Only theocracies Syncretism

Religious Reforms

-1% global missionary strength

+2% global missionary strength vs heretics

+5% local missionary strength

+2 tolerance of heathens

+1 land leader maneuver

South American Spiritualist Brazil Start Only theocracies Syncretism

Religious Reforms

Toltecayotl/

Nahuatl

Aztecs (Mexico) Start Yes: High Priest Syncretism

Religious Reforms

+2% global missionary strength vs heretics

+5% local missionary strength

+10% land morale

+1 yearly army tradition

+25% income from vassals

-1 diplomatic relation

Old World Pagan Adi Dharam India Minorities Yes Syncretism

Religious Reforms

-1% global missionary strength

+2% global missionary strength vs heretics

+5% local missionary strength

-0.05 monthly global autonomy change

+100% chance of new heir

-1 global unrest

-1 diplomatic relation

Animist South Africa Start Yes Syncretism

Religious Reforms

-1% global missionary strength

+2% global missionary strength vs heretics

+5% local missionary strength

+100% chance of new heir

+2 tolerance of heretics

+2 tolerance of heathens

-1 yearly prestige

Atua Polynesia Start Yes Syncretism

Religious Reforms

-1% global missionary strength

+2% global missionary strength vs heretics

+5% local missionary strength

+1 tolerance of heathens

-10% diplo tech cost

-10% naval maintenance

Fetishist Africa Start Yes Syncretism

Religious Reforms

Shamanist Central Asia Start Yes Syncretism

Religious Reforms

-1% global missionary strength

+5% local missionary strength

+25% loot amount (?)

Shinto Japan Minorities Only theocracies (needs improvement) Syncretism

Religious Reforms

-1% global missionary strength

+2% global missionary strength vs heretics

+0.25 yearly legitimacy

+0.5 yearly prestige

+10% land morale

-5% global tax

West African Polytheist West Africa Start Yes Syncretism

Religious Reforms

European Polytheists Asatru/

Norse

Scandinavia Fantasy Yes Syncretism

Religious Reforms

-1% global missionary strength

+2% global missionary strength vs heretics

+5% local missionary strength

+10% land morale

+2 tolerance of heretics

+25% colonial range

-1 diplomatic reputation

+0.5 global unrest

Hellenic Greece Fantasy Yes Syncretism

Religious Reforms

-0.5% global missionary strength

+2% global missionary strength vs heretics

+5% local missionary strength

+0.2 yearly republican tradition

+2 tolerance of heretics

-10% admin tech cost

+0.5 yearly prestige

-1 tolerance of the true faith

Rodnoverie/

Slavic pagan

Russia Minorities Yes Syncretism

Religious Reforms

-1% global missionary strength

+2% global missionary strength vs heretics

+1% local missionary strength

+1 tolerance of heretics

+1 tolerance of heathens

+1 tolerance of the true faith

+5 years of seperatism

Romuva Lithuania Start Yes Syncretism

Religious Reforms

-0.5% global missionary strength

+2% global missionary strength vs heretics

+5% local missionary strength

+10% land morale

+1 tolerance of heathens

+2 tolerance of heretics

-5% stability cost modifier

+3 yearly interest

+0.025 monthly global autonomy change

Ukonusko Finland Minorities Yes Syncretism

Religious Reforms

-1% global missionary strength

+2% global missionary strength vs heretics

+5% local missionary strength

+2 tolerance of heretics

+1 diplomatic reputation

+25% prestige from land battles

  1. If your country does not control the papacy OR control benefices in your country, you will have one appointed for you by the Pope.
  2. If your country does not control a province with one of these religious leaders, you will have one appointed for you by your religious leader (assigned by location).
  3. Sunni countries do not start with a religious head, but can gain one either by appointing a Sheikh-ul-Islam by decision, or gaining control over the Caliph. If a Sunni ruler has declared himself Caliph, he will be treated like a theocracy for the purpose of this mechanic.
  4. Sikhs only gain religious heads while the Gurus are alive. If the Sikhs have declared the line of Gurus to be over, they do not have religious heads.
  • Mechanics common to most religions:
    • Church Influence (all religions)
      • All religions have a trait called Church Influence which can be seen on the religion screen by hovering over the arrow icons.
      • Church Influence is a measure of how much power and influence your religion has over the state.
      • It has global effects (over your entire country) and local ones (over provinces of your state religion only).
      • The effects are both positive (more/stronger missionaries) and negative (lower taxes, more expensive ADM technology)
      • It is rated from 0% to 100%. Most countries will start around 50%, although this depends on your government and religion.
      • Church Influence changes slowly, mostly due to decisions players make. It is calculated every two years based on the amount of land owned by the Church, its presence in your government and education system, and the laws about religion in your country.
      • The simplest way to change it is to give or seize land from the Church.
    • Piety (all religions)
      • All religions have a trait called Piety which can be seen on the religion screen. For Catholics, you will need to hover over the arrow icons.
      • Piety is a measure of how much your people care about religion.
      • It has global effects (over your entire country).
      • Positive piety will help you with tolerance of the true faith and morale, while negative piety will help you with tolerance of heretics and heathens.
      • Piety also affects how often religious events happen to you and how powerful religious modifiers will be, such as the bonuses from owning a holy land, the effects of a religious head, or the penalties from a religious scandal.
      • Piety is rated from -100% to +100%, with most countries starting between 0-20%.
      • Piety changes slowly, mostly due to the idea groups countries choose. Each religious group increases piety by 40%, while each secular idea group reduces it by 20-40%.
      • Your ruler's personal piety also has an impact on this, by up to +/- 20%. You will have one opportunity to change your ruler's piety when he or she takes the throne.
    • Head of Religion (most religions)
      • Many but not all religions (see chart, above) have access to a religious head, a religious leader who adds a personal touch to the state religion.
      • Each religious head has a personality which gives the country a modifier for his lifetime, which is around 18 years. In a theocracy, the lifetime of your religious head is the lifetime of your ruler.
      • Each personality also gives countries access to several religious events:
Corrupt Hostile Obedient Theologian Zealous Controversial
Religious Mob Criticism of the King Divine Right of Kings Reaching out to Heretics Criticism of the King ALL EVENTS POSSIBLE
Just War The King's Excommunication Just War Ecclesiastical Writings Condemning Heresy
Defrocked Cleric Pacifism Ecclesiastical Writings Pacifism Holy War Declared
Religious Power Struggle Defrocked Cleric Religious Power Struggle Inspirational Preacher Inspirational Preacher

Special rules for pagans

  • Global
    • Great Temple (Cathedral, Mosque, Synagogue)
    • Holy Lands
    • Declining Relgion
  • Christian
    • Catholic
      • Papacy
      • Archbishop
      • Ecumenical Council
      • Schism
      • Lollard Heresy
      • Reformation
      • Events
    • Orthodox
      • Patriarchy
      • Mending Western Schism
      • Mending Eastern Schism
    • Chaldean
      • Patriarchy
    • Miaphysite
      • Patriarchy
    • Dualist
    • Calixtine
    • Protestant
      • Church Aspects
    • Reformed
      • Church Aspects
  • Muslim
    • Sunni
    • Shi'ite
    • Druze
    • Ibadi
    • Wahhabi
  • Taoic
    • Theravada
    • Confucianism
    • Mahayana
    • Vajrayana
  • Dharmic
    • Hinduism
    • Sikhism
    • Jain
    • Zoroastrain
  • Jewish
  • New World Pagans
    • Mayan
    • Inti
    • Native American Spiritualist
    • Toltecayotl
    • Pantheist
  • European Pagans
    • Romuva
    • Ukonusko
    • Rodnoverie
    • Asatru
    • Hellenic
  • Old World Pagans
    • Adi
    • Shinto
    • Animist
    • West African Spiritualist
    • Shamanist
    • Atua

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