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Technologies show how advanced a certain country. they are unlocked with Administrative, Diplomatic or Military power ,Technologies are what the player will spend most of said power on.

Admin Technologies Edit

Ahead of time bonus Edit

+20% production efficiency

Yearly corruption -0.05

Level Name Year Effects
1 Organized religion 1310 miscellaneous utility buildings
2 Feudalism 1320 Allows Feudal monarchy

Allows Medieval monarchy

+5% Production efficiency

3 Code of laws 1330 Allows regional capital building

+1 idea group

+1 state

4 Constabulary 1340 Allows workshop building

Allows "Production upgrade"(don't know what this does

5 Regulated succession 1350 Allows level 1 canals

Allows despotic monarchy

Allows oligarchic republic

Allows noble republic

Allows corporation guild

Allows art corporation building

+1 state

6 Serfdom 1360 +1 state+5% production efficiency
7 Sale of public office 1370 Allows Merchant republic

Allows Urban infrastructure 3(don't know what this does)

8 Poll taxes 1380 +1 Idea group
9 Inns of court 1390 Expansion capacity +5
10 Cheap paper 1400 +1 stateAllows manufactory building
11 Translated classics 1410 +5% expansion capacity(administrative efficiency)
12 Free tenancy 1420 +5% production efficiency+1 idea group
13 The academy 1430 +1 state
14 The printing press 1440 Allows capitol level 3 and 4
15 Humanism 1450 +1 state
16 Block-books 1460 Allows level 2 canals

+1 idea group

17 Veiled criticisms 1470 May support rebels

+1 state

18 Police brotherhoods 1480 allows Urban infrastructure 4

+5 Centralisation(triggered by event)

19 Centralisation of power 1490 +2.5% production efficiencyMay force march

Allows fine arts academy

20 Civil law 1500 Allows courthouse building

+1 idea group

21 Private watchmen 1510 +1 state
22 Mannerism 1520 Expansion capacity(administrative efficiency)+5%
23 Realist police 1530 Allows administrative monarchy

Allows administrative republic

Allows capitol level 5

24 Gymnasium schools 1540 +1 idea group
25 Enclosures 1550 +2.5% Production efficiency
26 Art academies 1560 +2 states
27 Head librarians 1570 Allows Urban infrastructure 5
28 Columbian exchange 1580 +2.5 production efficiency+1 idea group

Centralisation +10(triggered by event)(does not stack with tech 18 modifier)

29 Observation method 1590 Allows Opera
30 Poor law 1600 +5% Expansion capacity
31 The baroque period 1610 Allows manufactories
32 Petition of rights 1620 +1 idea group+2 states
33 School teachers 1630 Nothing
34 Rationalism 1640 Allows republican dictatorship

+2.5% production efficiency

35 Royal absolutism 1650 Allows absolute monarchy
36 Scientific journals 1660 +1 idea groups+2 states
37 Judicial independence 1670 Nothing
38 Habeas corpus 1680 +20 centralisation(triggered by event)(does not stack with previous tech modifiers)
39 Constitution 1690 +5% expansion capacityallows constitutional monarchy
40 Four-field system 1700 Allows level 3 canals

+1 idea group

41 The steam engine 1710 +2 states
42 Voluntary hospitals 1720 Expansion capacity +5%
43 Agricultural revolution 1730 Production efficiency +2.5%
44 National anthem 1740 +1 idea groups
45 The encyclopedia 1750 +5% expansion capacity
46 The social contract 1760 Allows constitutional republic

+2 states

47 Comission of national education 1770 Allows steam powered factory

Allows enlightened despotism

Allows Bureacratic despotism

48 Romanticism 1780 +1 idea group
49 Natural rights 1790 +5 expansion capacityAllows revolutionary republic
50 Self-proclaimed monarchy 1800 Allows revolutionary empire
51 Research universities 1810 +5% Expansion capacity
52 Trade unions 1820 +1 idea group
53 City sergeants 1830 +2 states
54 Suffrage movement 1840 Nothing
55 Abolishment of serfdom 1850 +5% expansion capacity
56 The communist manifesto 1860 +1 idea groups
57 Secret ballots 1870 +5% expansion capacity
58 Impressionism 1880 Nothing
59 Universal-manhood suffrage 1890 +5% expansion capacity
60 Gasoline-powered tractors 1900 +2 states


Diplomatic technology Edit

Ahead of time bonus Edit

+10% trade efficiency

Yearly corruption -0.05

Level Name Year Building Effects
1 Mariner's Compass 1310 Lvl 1 harbour Global colonial growth = 50

Naval morale = 0.25

lvl 1 Indian and Muslim galley

2 Promissory Notes 1320 Trade efficiency +0.5%

Trade range = 10

3 Sawmills 1330 Lvl 1 military harbour Naval maintenance +5%

Naval morale +0.25

4 Portolan Charts 1340 Marketplace,

Road Network,

Trade post,

Trading company,

Warehouse,

Lvl 2 harbour

Global colonial growth +3

Colonial range = 20

Trade range = 20

Allow fabricate claims

5 Insurance Contracts 1350 Merchant Guild Naval maintenance +5%

Trade efficiency +0.5%

Cog (Western light ship)

6 Chartered Merchant Companies 1360 Lvl 2 military harbour

Lvl 3 harbour

Trade efficiency +1%

Trade range = 30

Global colonial growth +2

7 Warships 1370 Naval morale +0.20

Naval maintenance +0.05

Various light ships

8 Forecastles 1380 Naval morale +0.20

Unlocks Ming special ship

9 Roads 1390 Paver road network Naval morale +0.10

+5% expansion capacity(administrative efficiency)

10 Shell-built Ships 1400 Warehouse district Naval maintenance +0.05

Colonial range = 10

Trade range = 50

Various light and transport ships

11 1410
12 1420
13 1430
14 1440
15 1450
16 1460
17 1470
18 1480
19 1490
20 1500
21 1510
22 1520
23 1530
24 1540
25 1550
26 1560
27 1570
28 1580
29 1590
30 1600
31 1610
32 1620
33 1630
34 1640
35 1650
36 1660
37 1670
38 1680
39 1690
40 1700
41 1710
42 1720
43 1730
44 1740
45 1750
46 1760
47 1770
48 1780
49 1790
50 1800
51 1810
52 1820
53 1830
54 1840
55 1850
56 1860
57 1870
58 1880
59 1890
60 1900

Military technology Edit

Ahead of time bonus Edit

Army tradition = 1

Level Name Year Effects
1 Longbow 1310 Infantry shock +0.10, Land Morale +0.10
2 1320
3 1330
4 1340
5 1350
6 1360
7 1370
8 1380
9 1390
10 1400
11 1410
12 1420
13 1430
14 1440
15 1450
16 1460
17 1470
18 1480
19 1490
20 1500
21 1510
22 1520
23 1530
24 1540
25 1550
26 1560
27 1570
28 1580
29 1590
30 1600
31 1610
32 1620
33 1630
34 1640
35 1650
36 1660
37 1670
38 1680
39 1690
40 1700
41 1710
42 1720
43 1730
44 1740
45 1750
46 1760
47 1770
48 1780
49 1790
50 1800
51 1810
52 1820
53 1830
54 1840
55 1850
56 1860
57 1870
58 1880
59 1890
60 1900