FANDOM


Technologies show how advanced a certain country. they are unlocked with Administrative, Diplomatic or Military power ,Technologies are what the player will spend most of said power on.

Administrative TechAdmin Technologies Edit

Ahead of time bonus Edit

You get a 28px-Production efficiency +20% production efficiency bonus for being ahead in administrative technology.

Level Technology Effects Year
0 Tribal Networks Manufactory farm estate Miscellaneous utility buildings 1300
1 Organized religion Manufactory farm estate Miscellaneous utility buildings 1310
2 Feudalism 28px-Monarch Government Allows Feudal monarchy

28px-Monarch Government Allows Medieval monarchy

1320
3 Code of laws Regional capital Can now build capitols

Ideas Unlocks the first idea slot
28px-Number of states +1 Number of states

1330
4 Constabulary Western workshop Can now build workshops
1340
5 Regulated succession 28px-Monarch Government Allows despotic monarchy

28px-Government republic Allows oligarchic republic
28px-Government republic Allows noble republic
Canal Level 1 Can now build level 1 canals
Corporation Guild Can now build corporation guilds
Art Corporation Can now build art corporations
28px-Number of states +1 Number of states

1350
6 Serfdom Mine complex Can now build mine complex level 2

28px-Number of states +1 Number of states

1360
7 Sale of public office 28px-Government republic Allows merchant republic

City hall latin style Can now build great city hall

1370
8 Poll taxes Ideas Unlocks the second idea slot
1380
9 Inns of court Expansion capacity +5% Expansion capacity 1390
10 Cheap paper 28px-Number of states +1 Number of states

Craftmens district Can now build craftmen's district

1400
11 Translated classics Expansion capacity +5% Expansion capacity

Mine complex Can now build mine complex level 3

1410
12 Free tenancy Ideas Unlocks the third idea slot
1420
13 The academy 28px-Number of states +1 Number of states

Max centralisation +5 Maximum centralisation

1430
14 The printing press Regional capital Can now build capitol level 3 and 4 1440
15 Humanism 28px-Number of states +1 Number of states 1450
16 Block-books Canal Level 2 Version 1 Can now build level 2 canals

Ideas Unlocks the fourth idea slot

1460
17 Veiled criticisms Support rebels efficiency May support rebels

28px-Number of states +1 Number of states

1470
18 Police brotherhoods City hall latin style Can now build mayor's palace

Max centralisation +5 Maximum centralisation

1480
19 Centralisation of power Forced march May issue forced march

Civil art academy latin version Can now build civil art academy

1490
20 Civil law Ideas Unlocks the fifth idea slot 1500
21 Private watchmen 28px-Number of states +1 Number of states 1510
22 Mannerism Expansion capacity +5% Expansion capacity

Mine complex Can now build mine complex level 4

1520
23 Realist police 28px-Monarch Government Allows administrative monarchy

28px-Government republic Allows administrative republic
28px-Government republic Allows crowned republic
Regional capital Can now build capitol level 5

1530
24 Gymnasium schools Ideas Unlocks the sixth idea slot 1540
25 Enclosures Max centralisation +5 Maximum centralisation 1550
26 Art academies 28px-Number of states +2 Number of states 1560
27 Head librarians City hall latin style Can now build city's law court 1570
28 Columbian exchange Ideas Unlocks the seventh idea slot 1580
29 Observation method Civil art academy latin version Can now build opera houses 1590
30 Poor law Expansion capacity +5% Expansion capacity 1600
31 The baroque period Great cathedral latin version Can now build great cathedrals

Manufactory Can now build manufactories

1610
32 Petition of rights Ideas Unlocks the eight idea slot

28px-Number of states +2 Number of states

1620
33 School teachers 1630
34 Rationalism 28px-Government republic Allows republican dictatorship 1640
35 Royal absolutism 28px-Monarch Government Allows absolute monarchy

Max centralisation +5 Maximum centralisation

1650
36 Scientific journals Ideas Unlocks the ninth idea slot

28px-Number of states +2 Number of states

1660
37 Judicial independence Mine complex Can now build mine complex level 5 1670
38 Habeas corpus Max centralisation +5 Maximum centralisation 1680
39 Constitution Expansion capacity +5% Expansion capacity

28px-Monarch Government Allows constitutional monarchy

1690
40 Four-field system Ideas Unlocks the tenth idea slot

Canal Level 3 Version 1 Can now build level 3 canals

1700
41 The steam engine 28px-Number of states +2 Number of states 1710
42 Voluntary hospitals Expansion capacity +5% Expansion capacity 1720
43 Agricultural revolution 1730
44 National anthem Ideas Unlocks the eleventh idea slot 1740
45 The encyclopedia Expansion capacity +5% Expansion capacity 1750
46 The social contract 28px-Government republic Allows constitutional republic

28px-Number of states +2 Number of states

1760
47 Comission of national education Steam powered factory Allows steam powered factory

28px-Monarch Government Allows enlightened despotism
28px-Government republic Allows bureaucratic despotism

1770
48 Romanticism Ideas Unlocks the twelfth idea slot 1780
49 Natural rights Expansion capacity +5% Expansion capacity

28px-Government republic Allows revolutionary republic

1790
50 Self-proclaimed monarchy 28px-Monarch Government Allows revolutionary empire

Max centralisation +5 Maximum centralisation

1800
51 Research universities Expansion capacity +5% Expansion capacity 1810
52 Trade unions Ideas Unlocks the thirteenth idea slot 1820
53 City sergeants 28px-Number of states +2 Number of states 1830
54 Suffrage movement 1840
55 Abolishment of serfdom Expansion capacity +5% Expansion capacity 1850
56 The communist manifesto Ideas Unlocks the fourteenth idea slot 1860
57 Secret ballots Expansion capacity +5% Expansion capacity 1870
58 Impressionism 1880
59 Universal-manhood suffrage Expansion capacity +5% Expansion capacity 1890
60 Gasoline-powered tractors 28px-Number of states +2 Number of states 1900

Diplomatic techDiplomatic technology Edit

Ahead of time bonus Edit

You get a Trade power +20% Global trade power bonus for being ahead in diplomatic technology.

Level Technology Effects Unlocked units Year
0 Currency Trade post Can now build trade posts

Colonial range +30 Colonial range
Trade range +20 Trade range
Morale of navies +0.2 Morale of navies
Naval maintenance +2% Naval maintenance

1300
1 Mariner's Compass Harbour latin version Can now build fishing ports

Global settler increase +50 Global settler increase
Morale of navies +0.25 Morale of navies

Galley Western galley

One of the following must be true:

  • Western tech group Western tech group
  • Eastern tech group Eastern tech group

Galley Muslim galley

One of the following must be true:

  • Indian tech group Muslim tech group
  • Anatolian tech group Turkish tech group
  • Anatolian tech group High Turkish tech group
  • Nomadic tech group Steppe tech group
  • Nomadic tech group Nomad tech group
  • East african tech group Sub Saharan tech group
  • East african tech group Soudan tech group

Galley Indian galley

One of the following must be true:

  • Indian tech group Indian tech group
  • Polynesian tech group Hawaii tech group
  • Chinese tech group Chinese tech group
  • Polynesian tech group Austronesian tech group
  • Nomadic tech group Mongolian tech group
  • South american tech group South American tech group
  • Mesoamerican tech group Mesoamerican tech group
  • North american tech group North American tech group
1310
2 Promissory Notes Merchant Can place merchants

Trade efficiency +0.5% Trade efficiency
Trade range +10 Trade range

1320
3 Sawmills Military harbour latin version Can now build shipwrights

Morale of navies +0.25 Morale of navies
Naval maintenance +5% Naval maintenance
Fabricate claim May fabricate claims

1330
4 Portolan Charts Market place latin version Can now build market places

Road network latin version Can now build road networks
Foreign trading company Can now build foreign trading companies
Warehouse Can now build warehouses
Harbour latin version Can now build trade wharfs
Global settler increase +3 Global settler increase
Colonial range +20 Colonial range
Trade range +20 Trade range
Fabricate claim May fabricate claims

Transport ship Baghlah

One of the following must be true:

  • Indian tech group Muslim tech group
  • Anatolian tech group Turkish tech group
  • Anatolian tech group High Turkish tech group
  • Nomadic tech group Steppe tech group
  • Nomadic tech group Nomad tech group
  • East african tech group Sub Saharan tech group
  • East african tech group Soudan tech group
  • Indian tech group Indian tech group
  • Polynesian tech group Hawaii tech group

Transport ship Seafaring cog

  • Eastern tech group Eastern tech group

Transport ship Merchant Junk

One of the following must be true:

  • Chinese tech group Chinese tech group
  • Polynesian tech group Austronesian tech group

Transport ship Cog

If you don't fit the requirements for the Seafaring cog, the Baghlah and the Merchant Junk.

1340
5 Insurance Contracts Merchant guild latin version Can now build merchant guilds

Trade range +20 Trade range
Trade efficiency +0.5% Trade efficiency
Naval maintenance +5% Naval maintenance

Light ship War cog

One of the following must be true:

  • Western tech group Western tech group
  • Gold culture star Turko-byzantine culture group (except Turkish culture)
  • Gold culture star North Germanic culture group
  • Gold culture star Baltic culture group
1350
6 Chartered Merchant Companies Trade harbour latin version Can now build trade docklands

Naval drydock latin version Can now build naval drydocks
Colonial range +10 Colonial range
Trade range +30 Trade range
Trade efficiency +1% Trade efficiency
Global settler increase +2 Global settler increase

1360
7 Warships Morale of navies +0.2 Morale of navies

Naval maintenance +5% Naval maintenance

Light ship Gwaseon
  • Gold culture star Korean culture group

Light ship Dhow raider

One of the following must be true:

  • Indian tech group Muslim tech group
  • Anatolian tech group Turkish tech group
  • Anatolian tech group High Turkish tech group
  • Nomadic tech group Steppe tech group
  • Nomadic tech group Nomad tech group
  • East african tech group Sub Saharan tech group
  • East african tech group Soudan tech group
  • Indian tech group Indian tech group

Light ship Fuchuan warship

One of the following must be true:

  • Chinese tech group Chinese tech group
  • Polynesian tech group Austronesian tech group

Light ship Crayer

If you don't fit the requirements for the Dhow raider, the Gwaseon and the Fuchuan warship.

1370
8 Forecastles Morale of navies +0.2 Morale of navies
Heavy ship Treasure Junk
  • Gold culture star Chinese culture group
1380
9 Roads Morale of navies +0.1 Morale of navies 1390
10 Shell-built Ships Warehouse Can now build warehouse districts

Trade range +50 Trade range
Colonial range +10 Colonial range
Naval maintenance +5% Naval maintenance

Light ship Ballinger
  • Gold culture star English culture

Light ship Sambuk

One of the following must be true:

  • Indian tech group Muslim tech group
  • Anatolian tech group Turkish tech group
  • Anatolian tech group High Turkish tech group
  • Nomadic tech group Steppe tech group
  • Nomadic tech group Nomad tech group
  • East african tech group Sub Saharan tech group
  • East african tech group Soudan tech group

Light ship Batella

One of the following must be true:

  • Indian tech group Indian tech group
  • Polynesian tech group Hawaii tech group

Light ship Trading Junk

One of the following must be true:

  • Chinese tech group Chinese tech group
  • Polynesian tech group Austronesian tech group

Light ship Lateen-sailed Caravel

If you don't fit the requirements for the Sambuk, the Batella and the Trading Junk.

Transport ship Dhow

One of the following must be true:

  • Indian tech group Muslim tech group
  • Anatolian tech group Turkish tech group
  • Anatolian tech group High Turkish tech group
  • Nomadic tech group Steppe tech group
  • Nomadic tech group Nomad tech group
  • East african tech group Sub Saharan tech group
  • East african tech group Soudan tech group
  • Indian tech group Indian tech group
  • Polynesian tech group Hawaii tech group

Transport ship Chinese Junk

One of the following must be true:

  • Chinese tech group Chinese tech group
  • Polynesian tech group Austronesian tech group

Transport ship Holk

If you don't fit the requirements for the Dhow and the Chinese Junk.

1400
11 The Office of Lord Admiral Morale of navies +0.25 Morale of navies

Naval maintenance +5% Naval maintenance

1410
12 Lateen Rigging Trade range +50 Trade range

Colonial range +25 Colonial range
Num accepted cultures +1 Max promoted cultures

1420
13 Flush Planking Merchants quarter latin version Can now build merchant's quarter

Paved road latin version Can now build paved road network
Colonial range +20 Colonial range

1430
14 Full-rigged Ships Morale of navies +0.25 Morale of navies

Naval maintenance +5% Naval maintenance

1440
15 Caravels Trade range +50 Trade range

Colonial range +25 Colonial range
Global settler increase +2 Global settler increase

Light ship Fluyt
  • Gold culture star Dutch culture
Light ship Caravela de Armada
  • Gold culture star Portuguese culture group
Light ship Panokseon
  • Gold culture star Korean culture group

Light ship Ganja

One of the following must be true:

  • Indian tech group Muslim tech group
  • Anatolian tech group Turkish tech group
  • Anatolian tech group High Turkish tech group
  • Nomadic tech group Steppe tech group
  • Nomadic tech group Nomad tech group
  • East african tech group Sub Saharan tech group
  • East african tech group Soudan tech group

Light ship Kotiya

One of the following must be true:

  • Indian tech group Indian tech group
  • Polynesian tech group Hawaii tech group

Light ship Zaw

One of the following must be true:

  • Chinese tech group Chinese tech group
  • Polynesian tech group Austronesian tech group

Light ship Caravel

If you don't fit the requirements for the Ganja, the Kotiya and the Zaw.

Galley Western war galley

One of the following must be true:

  • Western tech group Western tech group
  • Eastern tech group Eastern tech group

Galley Muslim war galley

One of the following must be true:

  • Indian tech group Muslim tech group
  • Anatolian tech group Turkish tech group
  • Anatolian tech group High Turkish tech group
  • Nomadic tech group Steppe tech group
  • Nomadic tech group Nomad tech group
  • East african tech group Sub Saharan tech group
  • East african tech group Soudan tech group

Galley Indian war galley

One of the following must be true:

  • Indian tech group Indian tech group
  • Polynesian tech group Hawaii tech group
  • Chinese tech group Chinese tech group
  • Polynesian tech group Austronesian tech group
  • Nomadic tech group Mongolian tech group
  • South american tech group South American tech group
  • Mesoamerican tech group Mesoamerican tech group
  • North american tech group North American tech group
1450
16 Multiple Masts Trade range +50 Trade range

Colonial range +25 Colonial range
Global settler increase +2 Global settler increase
Naval maintenance +5% Naval maintenance

1460
17 Heavy Ship Guns Morale of navies +0.25 Morale of navies

Morale of navies +0.25 Morale of navies
Naval maintenance +5% Naval maintenance

Heavy ship Nau
  • Gold culture star Portuguese culture group

Heavy ship Carrack

One of the following must be true:

  • Western tech group Western tech group
  • High american tech group High tech groups
  • Ideas Have grand fleet ideas
  • Eastern tech groupIdeas Eastern tech group and naval ideas
1480
19 Drydocks Naval arsenal latin version Can now build naval arsenal

Alliance +1 Max alliances
Colonial range +25 Colonial range

1490
20 Goldsmith Moneylenders Trade efficiency +0.5% Trade efficiency

Trade range +60 Trade range

Transport ship Trankey

One of the following must be true:

  • Indian tech group Muslim tech group
  • Anatolian tech group Turkish tech group
  • Anatolian tech group High Turkish tech group
  • Nomadic tech group Steppe tech group
  • Nomadic tech group Nomad tech group
  • East african tech group Sub Saharan tech group
  • East african tech group Soudan tech group

Transport ship Pattamar

One of the following must be true:

  • Indian tech group Indian tech group
  • Polynesian tech group Hawaii tech group

Transport ship Barque

If you don't fit the requirements for Trankey and Pattamar.

1500
21 Cross-staffs Trade range +60 Trade range

Colonial range +25 Colonial range
Num accepted cultures +1 Max promoted cultures
May study technology May study technology

1510
22 Circumnavigation of the Globe Bank Can now build customs houses

Trade harbour latin version Can now build port's warehouses
Trade range +60 Trade range

1520
23 Galleons Bank Can now build banks

Trade range +30 Trade range
Colonial range +25 Colonial range
Global settler increase +2 Global settler increase

Heavy ship Mary Rose
  • Gold culture star English culture

Heavy ship Galleon

One of the following must be true:

  • Western tech group Western tech group
  • High american tech group High tech groups
  • Ideas Have grand fleet ideas
  • Eastern tech groupIdeas Eastern tech group and naval ideas
1530
24 The Navy Board Morale of navies +0.2 Morale of navies

Naval maintenance +10% Naval maintenance

1540
25 Line of Battle Morale of navies +0.3 Morale of navies 1550
26 The Astrolabe Trade range +50 Trade range

Morale of navies +0.1 Morale of navies
May slander merchants May slander merchants

1560
27 The Royal Exchange Trade efficiency +0.5% Trade efficiency

Morale of navies +0.1 Morale of navies

Heavy ship Manila Galleon
  • SPA Spain

Heavy ship Heavy Galleon

One of the following must be true:

  • Western tech group Western tech group
  • High american tech group High tech groups
  • Ideas Have grand fleet ideas
  • Eastern tech groupIdeas Eastern tech group and naval ideas

Galley Galliot

One of the following must be true:

  • Indian tech group Muslim tech group
  • Anatolian tech group Turkish tech group
  • Anatolian tech group High Turkish tech group
  • Nomadic tech group Steppe tech group
  • Nomadic tech group Nomad tech group
  • East african tech group Sub Saharan tech group
  • East african tech group Soudan tech group

Galley Gallivat

One of the following must be true:

  • Indian tech group Indian tech group
  • Polynesian tech group Hawaii tech group

Galley Galleas

If you don't fit the requirements for Galliot and Gallivat.

1570
28 Ship's Logs Colonial range +25 Colonial range

Num accepted cultures +1 Max promoted cultures
Morale of navies +0.1 Morale of navies
Naval maintenance +10% Naval maintenance
May sabotage recruitment May sabotage recruitment

1580
29 Great Circle Sailing Trade range +50 Trade range

Colonial range +25 Colonial range
Morale of navies +0.1 Morale of navie

1590
30 Joint-Stock Companies Trade efficiency +1% Trade efficiency

Trade range +60 Trade range
Morale of navies +0.1 Morale of navies
Global settler increase +2 Global settler increase

Light ship Turtle ship
  • Gold culture star Korean culture group

Light ship Brigantine

1600
31 Mercator Projection Trade range +100 Trade range

Colonial range +25 Colonial range
Alliance +1 Max alliances

1610
32 Board Admiralty Morale of navies +0.5 Morale of navies

Naval maintenance +10% Naval maintenance

1620
33 The Quadrant Highway network latin version Can now build highway network

Trade range +100 Trade range
Colonial range +25 Colonial range
May sow discontent May sow discontent

1630
34 Goldsmith Banking Trade efficiency +1% Trade efficiency

Global settler increase +2 Global settler increase
Num accepted cultures +1 Max promoted cultures

Heavy ship Two-decker

One of the following must be true:

  • Western tech group Western tech group
  • High american tech group High tech groups
  • Ideas Have grand fleet ideas
1640
35 Fractional Banking Trade efficiency +2% Trade efficiency

Client state button Client states unlocked

Light ship Corvette
  • FRA France

Light ship War Dhow

One of the following must be true:

  • Indian tech group Muslim tech group
  • Anatolian tech group Turkish tech group
  • Anatolian tech group High Turkish tech group
  • Nomadic tech group Steppe tech group
  • Nomadic tech group Nomad tech group
  • East african tech group Sub Saharan tech group
  • East african tech group Soudan tech group

Light ship Ghurab

One of the following must be true:

  • Indian tech group Indian tech group
  • Polynesian tech group Hawaii tech group

Light ship Frigate-built ship

If you don't fit the requirements for War Dhow and Ghurab.

1650
36 Permanent Navy Trade range +80 Trade range

Colonial range +25 Colonial range
Morale of navies +0.5 Morale of navies
Naval maintenance +10% Naval maintenance

Galley Xebec

One of the following must be true:

  • Indian tech group Muslim tech group
  • Anatolian tech group Turkish tech group
  • Anatolian tech group High Turkish tech group
  • Nomadic tech group Steppe tech group
  • Nomadic tech group Nomad tech group
  • East african tech group Sub Saharan tech group
  • East african tech group Soudan tech group

Galley Qatira

One of the following must be true:

  • Indian tech group Indian tech group
  • Polynesian tech group Hawaii tech group

Galley Polacca Xebec

If you don't fit the requirements for Xebec and Qatira.

1660
37 Experiments with Paper Money Naval maintenance +5% Naval maintenance

May sabotage reputation May sabotage reputation

1670
38 Property Insurance Trade efficiency +2% Trade efficiency 1680
39 National Bank Global settler increase +4 Global settler increase 1690
40 Modern Lighthouses Trade harbour latin version Can now build great ports and lighthouses

Naval base latin version Can now build naval bases
Trade range +130 Trade range
Colonial range +25 Colonial range
Reduced naval attrition The naval attrition is no longer increased by staying out at sea each month

Light ship Pal

One of the following must be true:

  • Indian tech group Indian tech group
  • Polynesian tech group Hawaii tech group

Light ship Frigate

If you don't fit the requirements for the Pal.

1700
41 Steering Wheels Trade range +100 Trade range

Colonial range +25 Colonial range
Morale of navies +0.25 Morale of navies
May corrupt officials May corrupt officials

1710
42 Stock Exchanges Stock exchange latin version Can now build stock exchange

Trade efficiency +1% Trade efficiency
Global settler increase +2 Global settler increase
Num accepted cultures +1 Max promoted cultures

1720
43 Oscillating Clocks Trade range +120 Trade range

Colonial range +25 Colonial range
Naval maintenance +5% Naval maintenance

1730
44 Three-Deckers Morale of navies +0.25 Morale of navies

Naval maintenance +10% Naval maintenance

Heavy ship Victory Class
  • GBR Great Britain

Heavy ship Three-decker

One of the following must be true:

  • Western tech group Western tech group
  • High american tech group High tech groups
  • Ideas Have grand fleet ideas
1740
45 Standardized Notes Trade range +80 Trade range
Galley Mosquito Schooner
  • USA United States of America

Galley Archipelago Frigate

One of the following must be true:

  • Western tech group Western tech group
  • Eastern tech group Eastern tech group

Galley Xebec-Frigate

If you don't fit the requirements for Archipelago Frigate and Mosquito Schooner.

1750
46 The Sextant Colonial range +25 Colonial range

Naval maintenance +10% Naval maintenance
May agitate for liberty May agitate for liberty

1760
47 Clearing Houses Trade efficiency +1% Trade efficiency

Trade range +160 Trade range

1770
48 Merchant Banks Trade range +100 Trade range

Global settler increase +2 Global settler increase
Alliance Alliance limit removed

Light ship Heavy Frigate 1780
49 Limes Colonial range +25 Colonial range

Morale of navies +0.5 Morale of navies
Naval maintenance +10% Naval maintenance

1790
50 Steam Locomotives Railway Can now build road and railway networks 1800
51 Mutual Savings Bank Global settler increase +4 Global settler increase

Num accepted cultures +1 Max promoted cultures
May infiltrate administration May infiltrate administration

1810
52 The Gold Standard Trade efficiency +2% Trade efficiency 1820
53 Steamships Trade range +300 Trade range

Naval maintenance +10% Naval maintenance

Light ship Steam Frigate 1830
54 Central Banking Global settler increase +3 Global settler increase Transport ship Clipper 1840
55 Battleships Colonial range +25 Colonial range

Morale of navies +0.5 Morale of navies
Naval maintenance +10% Naval maintenance

Heavy ship Steam Battleship

One of the following must be true:

  • Western tech group Western tech group
  • High american tech group High tech groups
  • Ideas Have grand fleet ideas
1850
56 Fiat Currency Trade range +150 Trade range

Trade efficiency +1% Trade efficiency

1860
57 Steel Hulls Morale of navies +0.5 Morale of navies

Naval maintenance +25% Naval maintenance

Light ship Armoured Frigate 1870
58 Electric Lighthouses Colonial range +200 Colonial range

Global settler increase +5 Global settler increase

1880
59 Wireless Telegraphs Trade range +160 Trade range 1890
60 Zeppelins Colonial range +35 Colonial range

Heavy ship Ironclad Battleship

One of the following must be true:

  • Western tech group Western tech group
  • High american tech group High tech groups
  • Ideas Have grand fleet ideas
1900

Military technology Edit

Ahead of time bonus Edit

Army tradition = 1

Level Name Year Effects
1 Longbow 1310 Infantry shock +0.10, Land Morale +0.10
2 1320
3 1330
4 1340
5 1350
6 1360
7 1370
8 1380
9 1390
10 1400
11 1410
12 1420
13 1430
14 1440
15 1450
16 1460
17 1470
18 1480
19 1490
20 1500
21 1510
22 1520
23 1530
24 1540
25 1550
26 1560
27 1570
28 1580
29 1590
30 1600
31 1610
32 1620
33 1630
34 1640
35 1650
36 1660
37 1670
38 1680
39 1690
40 1700
41 1710
42 1720
43 1730
44 1740
45 1750
46 1760
47 1770
48 1780
49 1790
50 1800
51 1810
52 1820
53 1830
54 1840
55 1850
56 1860
57 1870
58 1880
59 1890
60 1900