MeiouAndTaxes Wikia
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Trade goods are sources of Trade Value and other bonuses. Every province in the game produces one or more types of Trade Goods. Building up the production of Trade Goods in your empire is one of the best ways to improve your economy.

Overview

There are four different kinds of Trade Goods in M&T: Rural, Urban, Mined and Special. Rural trade goods are shown as the large icons located at the bottom of the province view. The other Trade Goods can be found in the row of icons in the middle of the province view where they can be distinguished by their colour (white, blue or purple for Urban, grey or yellow for Mined and brown for Special Trade Goods).

Rural Trade Goods

Rural Trade Goods are produced by Rural Pops (see Production for details). Every province has a Rural Trade Good. Some kinds are exported as food to the Continental Food Pool (see Food for details). Below are all Rural Trade Goods listed with their Price and divided by the percentage exported to the Continental Food Pool.

100% exported
Trade good Trade value
Fish 0.50
Maize 0.45
Millet 0.35
Rice 0.50
Wheat 0.45
35% exported
Trade good Trade value
Apiculture 0.75
Cacao 1.00
Carmine 1.25
Cheese 0.65
Cinnamon 1.50
Clove 1.25
Coffee 1.00
Dates 0.75
Livestock 0.65
Nutmeg 2.00
Olive Oil 0.65
Palm Oil 0.65
Pepper 1.25
Sugar 1.00
Tea 0.85
Wine 0.85
0% exported
Trade good Trade value
Brazilwood 1.25
Cotton 0.85
Dye (Indigo, Woad) 1.50
Ebony 1.25
Hemp 0.85
Incense 2.50
Lumber 0.65
Opium 1.00
Sandalwood 4.00
Slaves 1.50
Subsistence Agriculture 0.00
Tobacco 1.00
Wool 0.75

Urban Trade Goods

Urban Trade Goods are produced by Urban Pops (see Production for details). There are three ranks of Urban Trade goods: Mundane (white icon), Common (blue icon) and Luxury (purple icon). All Urban Trade Goods of the same rank have the same Trade Value. Below are all Urban Trade Goods listed with their upgrade path and divided by rank. Upgrades to Trade Goods with a * have an extra requirement.

Mundane - Rank 1 (0.20 Trade Value)
Urban goods mundane goods Mundane Mundane Urban Goods are a mish mash of finished goods without much quality or expertise. Mundane Urban goods can upgrade to more valuable goods if there is a Centre of Production in or near the province.
Common - Rank 2 (0.25 Trade Value)
Urban goods cloth Cloth Upgrades into Luxury Cloth, Silk or Naval Supplies*
Urban goods linen Linen Upgrades into Leather, Paper, Naval Supplies* or Carpet*
Urban goods metalwork Metalwork Upgrades into Jewelry, Steel, Naval Supplies* or Chinaware*
Luxury - Rank 3 (0.30 Trade Value)
Urban goods carpet Carpet Upgrades from Linen (only in MENA province group)
Urban goods chinaware Chinaware Upgrades from Metalwork (only on the East Asia continent)
File:Urban goods glassware.png Glassware Acquired only by event
File:Urban goods jewelry.png Jewelry Upgrades from Metalwork
File:Urban goods leather.png Leather Upgrades from Linen
Urban goods luxury cloth Luxury Cloth Upgrades from Cloth
Urban goods naval supplies Naval Supplies Upgrades from any Common (requires at least a level 1 Trade Harbour)
Urban goods paper Paper Upgrades from Linen
Urban goods silk Silk Upgrades from Cloth
Urban goods steel Steel Upgrades from Metalwork

Luxury Trade Good Bonus

Luxury Trade Goods provide a nation wide bonus depending on their kind and their quantity compared to the Total Population of the country. The table below lists all the different bonuses at different quantities.

Trade good Some

(2.5-5 Trade Goods per 100 Pops)

Ample

(5-10 Trade Goods per 100 Pops)

Abundant

(10-15 Trade Goods per 100 Pops)

Plentiful

(15-25 Trade Goods per 100 Pops)

Copious

(25+ Trade Goods per 100 Pops)

Carpet -0.25% Prestige Decay

+2.5% National Tax Modifier

-0.5% Prestige Decay

+5% National Tax Modifier

-1% Prestige Decay

+10% National Tax Modifier

-1.25% Prestige Decay

+15% National Tax Modifier

-1.5% Prestige Decay

+25% National tax Modifier

Chinaware +1 Diplomatic Reputation +2 Diplomatic Reputation

+1 Diplomat

+3 Diplomatic Reputation

+1 Diplomat

+1 Diplomatic Relations

+4 Diplomatic Reputation

+1 Diplomat

+1 Diplomatic Relations

+5 Diplomatic Reputation

+2 Diplomat

+2 Diplomatic Relations

Glassware -1.25% Tech Cost -2.5% Tech Cost -5% Tech Cost

+5% Provincial Trade Power

-7.5% Tech Cost

+10% Provincial Trade Power -0.5% Prestige Decay

-10% Tech Cost

+15% Provincial Trade Power -1% Prestige Decay

Jewelry +5% National Tax Modifier +10% National Tax Modifier

+0.15 Legitimacy

+0.15 Republican Tradition

+15% National Tax Modifier

+0.3 Legitimacy

+0.3 Republican Tradition

+0.05 Inflation Reduction

+20% National Tax Modifier

+0.5 Legitimacy

+0.5 Republican Tradition

+0.075 Inflation Reduction

+30% National Tax Modifier

+0.75 Legitimacy

+0.75 Republican Tradition

+0.10 Inflation Reduction

Leather +5% Production Efficiency +7.5% Production Efficiency

-2.5% Regiment Cost

+10% Production Efficiency

-5% Regiment Cost

+15% Production Efficiency

-7.5% Regiment Cost

+25% Production Efficiency

-10% Regiment Cost

Luxury Cloth -2.5% Dip Tech Cost -5% Dip Tech Cost

+5% Provincial Trade Power

-10% Dip Tech Cost

+10% Provincial Trade Power

+1 Diplomatic Relations

-15% Dip Tech Cost

+15% Provincial Trade Power

+1 Diplomatic Relations

-20% Dip Tech Cost

+20% Provincial Trade Power

+2 Diplomatic Relations

Naval Supplies +5% Naval Force Limit +10% Naval Force Limit +20% Naval Force Limit +35% Naval Force Limit

-2% Navy Tradition Decay

+50% Naval Force Limit

-4% Navy Tradition Decay

Paper -5% Idea Cost
-7.5% Idea Cost

-5% Advisor Cost

-10% Idea Cost

-10% Advisor Cost
+1 Advisor

-15% Idea Cost

-20% Advisor Cost
+1 Advisor

-20% Idea Cost

-30% Advisor Cost
+2 Advisor

Silk Administrative technology cost-2.5%
Administrative technology cost-5%

+5% Provincial Trade Power

Administrative technology cost-10%

+10% Provincial Trade Power
-10% Advisor Cost

Administrative technology cost-15%

+15% Provincial Trade Power
-15% Advisor Cost

Administrative technology cost-20%

+20% Provincial Trade Power
-20% Advisor Cost

Steel Military technology cost-2.5%
Military technology cost-5%

Infantry power+2.5%
Cavalry power+2.5%
Artillery power+2.5%

Military technology cost-10%

Infantry power+5%
Cavalry power+5%
Artillery power+5%

Military technology cost-15%

Infantry power+10%
Cavalry power+10%
Artillery power+10%

Military technology cost-20%

Infantry power+15%
Cavalry power+15%
Artillery power+15%

Mined Trade Goods

Mined Trade goods are produced by Mine Complex buildings (see Production for details). There are two kinds of mined trade goods: Regular (grey icon) and Precious Metal (yellow icon). Below are all Mined goods listed with their Trade Value (and Tax Income if appropriate) and divided by type.

Regular
Trade good Trade value
Alum 0.30
Coal 0.25
Copper 0.30
Iron 0.20
Lead 0.30
Marble 0.15
Obsidian 0.25
Salt 0.20
Sulphur 0.15
Tin 0.40
Precious Metal
Trade good
Gold 0.125 Tax Income 0.5
Silver 0.125 Tax Income 0.5
Gems 0.5

Special Trade Goods

Special Trade Goods are found in certain provinces. Their icons have a brown background. All Special Trade Goods come in Low, Medium and Large variants. Below are all Special Trade Goods listed with their Trade Value (and Tax Income if appropriate) per quantity.

  • Fur (Low) 0.25
  • Fur (Medium) 0.75
  • Fur (Large) 1.25
  • Ivory (Low) 0.25
  • Ivory (Medium) 0.50
  • Ivory (Large) 0.75
  • Pearls (Low) 0.25 Tax Income 1.0
  • Pearls (Medium) 0.75 Tax Income 2.5
  • Pearls (Large) 1.50 Tax Income 5.0
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