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What are Trade Goods Edit

Trade goods are sources of Trade Value and other bonuses. Every province in the game produces one or more types of Trade Goods. Building up the production of Trade Goods in your empire is one of the best ways to improve your economy.

The different kinds of Trade Goods Edit

There are four different kinds of Trade Goods in M&T: Rural, Urban, Mined and Special. Rural trade goods are shown as the large icons located at the bottom of the province view. The other Trade Goods can be found in the row of icons in the middle of the province view where they can be distinguished by their colour (white, blue or purple for Urban, grey or yellow for Mined and brown for Special Trade Goods).

Rural Trade Goods Edit

Rural Trade Goods are produced by Rural Pops (see Production for details). Every province has a Rural Trade Good. Some kinds are exported as food to the Continental Food Pool (see Food for details). Below are all Rural Trade Goods listed with their Price and divided by the percentage exported to the Continental Food Pool.

100% exported Edit

  • Fish 0.50
  • Maize 0.45
  • Millet 0.35
  • Rice 0.50
  • Wheat 0.45

35% exported Edit

  • Apiculture 0.75
  • Cacao 1.00
  • Carmine 1.25
  • Cheese 0.65
  • Cinnamon 1.50
  • Clove 1.25
  • Coffee 1.00
  • Dates 0.75
  • Livestock 0.65
  • Nutmeg 2.00
  • Olive Oil 0.65
  • Palm Oil 0.65
  • Pepper 1.25
  • Sugar 1.00
  • Tea 0.85
  • Wine 0.85

0% exported Edit

  • Brazilwood 1.25
  • Cotton 0.85
  • Dye (Indigo, Woad) 1.50
  • Ebony 1.25
  • Hemp 0.85
  • Incense 2.50
  • Lumber 0.65
  • Opium 1.00
  • Sandalwood 4.00
  • Slaves 1.50
  • Subsistence Agriculture 0.00
  • Tobacco 1.00
  • Wool 0.75

Urban Trade Goods Edit

Urban Trade Goods are produced by Urban Pops (see Production for details). There are three ranks of Urban Trade goods: Mundane (white icon), Common (blue icon) and Luxury (purple icon). All Urban Trade Goods of the same rank have the same Trade Value. Below are all Urban Trade Goods listed with their upgrade path and divided by rank. Upgrades to Trade Goods with a * have an extra requirement.

Mundane - Rank 1 (0.20 Trade Value) Edit

  • Mundane

Common - Rank 2 (0.25 Trade Value) Edit

  • Cloth - Upgrades into Luxury Cloth, Silk or Naval Supplies*
  • Linen - Upgrades into Leather, Paper, Naval Supplies* or Carpet*
  • Metalwork - Upgrades into Jewelry, Steel, Naval Supplies* or Chinaware*

Luxury - Rank 3 (0.30 Trade Value) Edit

  • Carpet - Upgrades from Linen (only in MENA province group)
  • Chinaware - Upgrades from Metalwork (only on the East Asia continent)
  • Glassware - Acquired only by event
  • Jewelry - Upgrades from Metalwork
  • Leather - Upgrades from Linen
  • Luxury Cloth - Upgrades from Cloth
  • Naval Supplies - Upgrades from any Common (requires at least a level 1 Trade Harbour)
  • Paper - Upgrades from Linen
  • Silk - Upgrades from Cloth
  • Steel - Upgrades from Metalwork

Luxury Trade Good Bonus Edit

Luxury Trade Goods provide a nation wide bonus depending on their kind and their quantity compared to the Total Population of the country. The table below lists all the different bonuses at different quantities.

Trade good Some

(2.5-5 Trade Goods per 100 Pops)

Ample

(5-10 Trade Goods per 100 Pops)

Abundant

(10-15 Trade Goods per 100 Pops)

Plentiful

(15-25 Trade Goods per 100 Pops)

Copious

(25+ Trade Goods per 100 Pops)

Carpet -0.25% Prestige Decay

+2.5% National Tax Modifier

-0.5% Prestige Decay

+5% National Tax Modifier

-1% Prestige Decay

+10% National Tax Modifier

-1.25% Prestige Decay

+15% National Tax Modifier

-1.5% Prestige Decay

+25% National tax Modifier

Chinaware +1 Diplomatic Reputation +2 Diplomatic Reputation

+1 Diplomat

+3 Diplomatic Reputation

+1 Diplomat

+1 Diplomatic Relations

+4 Diplomatic Reputation

+1 Diplomat

+1 Diplomatic Relations

+5 Diplomatic Reputation

+2 Diplomat

+2 Diplomatic Relations

Glassware -1.25% Tech Cost -2.5% Tech Cost -5% Tech Cost

+5% Provincial Trade Power

-7.5% Tech Cost

+10% Provincial Trade Power -0.5% Prestige Decay

-10% Tech Cost

+15% Provincial Trade Power -1% Prestige Decay

Jewelry +5% National Tax Modifier +10% National Tax Modifier

+0.15 Legitimacy

+0.15 Republican Tradition

+15% National Tax Modifier

+0.3 Legitimacy

+0.3 Republican Tradition

+0.05 Inflation Reduction

+20% National Tax Modifier

+0.5 Legitimacy

+0.5 Republican Tradition

+0.075 Inflation Reduction

+30% National Tax Modifier

+0.75 Legitimacy

+0.75 Republican Tradition

+0.10 Inflation Reduction

Leather +5% Production Efficiency +7.5% Production Efficiency

-2.5% Regiment Cost

+10% Production Efficiency

-5% Regiment Cost

+15% Production Efficiency

-7.5% Regiment Cost

+25% Production Efficiency

-10% Regiment Cost

Luxury Cloth -2.5% Dip Tech Cost -5% Dip Tech Cost

+5% Provincial Trade Power

-10% Dip Tech Cost

+10% Provincial Trade Power

+1 Diplomatic Relations

-15% Dip Tech Cost

+15% Provincial Trade Power

+1 Diplomatic Relations

-20% Dip Tech Cost

+20% Provincial Trade Power

+2 Diplomatic Relations

Naval Supplies +5% Naval Force Limit +10% Naval Force Limit +20% Naval Force Limit +35% Naval Force Limit

-2% Navy Tradition Decay

+50% Naval Force Limit

-4% Navy Tradition Decay

Paper -5% Idea Cost -7.5% Idea Cost

-5% Advisor Cost

-10% Idea Cost

-10% Advisor Cost

+1 Advisor

-15% Idea Cost

-20% Advisor Cost

+1 Advisor

-20% Idea Cost

-30% Advisor Cost

+2 Advisor

Silk -2.5% Adm Tech Cost -5% Adm Tech Cost

+5% Provincial Trade Power

-10% Adm Tech Cost

+10% Provincial Trade Power

-10% Advisor Cost

-15% Adm Tech Cost

+15% Provincial Trade Power

-15% Advisor Cost

-20% Adm Tech Cost

+20% Provincial Trade Power

-20% Advisor Cost

Steel -2.5% Mil Tech Cost -5% Mil Tech Cost

+2.5% Infantry Combat Ability

+2.5% Cavalry Combat Ability

+2.5% Artillery Combat Ability

-10% Mil Tech Cost

+5% Infantry Combat Ability

+5% Cavalry Combat Ability

+5% Artillery Combat Ability

-15% Mil Tech Cost

+10% Infantry Combat Ability

+10% Cavalry Combat Ability

+10% Artillery Combat Ability

-20% Mil Tech Cost

+15% Infantry Combat Ability

+15% Cavalry Combat Ability

+15% Artillery Combat Ability

Mined Trade Goods Edit

Mined Trade goods are produced by Mine Complex buildings (see Production for details). There are two kinds of mined trade goods: Regular (grey icon) and Precious Metal (yellow icon). Below are all Mined goods listed with their Trade Value (and Tax Income if appropriate) and divided by type.

Regular Edit

  • Alum 0.30
  • Coal 0.25
  • Copper 0.30
  • Iron 0.20
  • Lead 0.30
  • Marble 0.15
  • Obsidian 0.25
  • Salt 0.20
  • Sulphur 0.15
  • Tin 0.40

Precious Metal Edit

  • Gold 0.125 Tax Income 0.5
  • Silver 0.125 Tax Income 0.5
  • Gems 0.5

Special Trade Goods Edit

Special Trade Goods are found in certain provinces. Their icons have a brown background. All Special Trade Goods come in Low, Medium and Large variants. Below are all Special Trade Goods listed with their Trade Value (and Tax Income if appropriate) per quantity.

  • Fur (Low) 0.25
  • Fur (Medium) 0.75
  • Fur (Large) 1.25
  • Ivory (Low) 0.25
  • Ivory (Medium) 0.50
  • Ivory (Large) 0.75
  • Pearls (Low) 0.25 Tax Income 1.0
  • Pearls (Medium) 0.75 Tax Income 2.5
  • Pearls (Large) 1.50 Tax Income 5.0

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